Tears in Time: A Dark Fracture World Primer
"Time travel ... it changed everything. The world as we knew it was forever altered, and the future, so full of hopes and dreams for so many for so long, became a dark, bleak place, full of terror and death. The unknown became knowable, and with that knowledge came pain and suffering for so many of us, those affected most by the advent of time travel ... the Evolved."
The chronal energies given off by portal time travel caused a random advance in evolution for many of those exposed ... sometimes resulting in abnormal physical deformities and death, while other times, strange, powerful abilities were gained ... the era of the super being had arrived.
Those passing through time portals found that they were transported into the future of the year 2051 ... and the future depicted was frightening. The world had changed so much as to begin to be unrecognizable, with war and strife rampant, and the Evolved finding themselves hunted and destroyed or captured by robots and cyborgs created by humans who feared them, used and controlled by their governments as leverage against other factions, and leading rebellions against the humans to demonstrate their perceived superiority in a bid for power. Nuclear war, biological and gene warfare, cloning vats, and other things out of science fiction, including aliens bent on domination and their own internal conflicts, had come to the world en force, creating chaos and bedlam.
Welcome to the 2051 world of the Dark Fracture ... its secrets are there for the taking ... will you use this knowledge to prevent this future from happening, or to hasten its eventual arrival and ensure your place in its ruling elite? Knowing this awaits you, what will you do NOW in 2026 to prevent this blasted future from coming to fruition ... you are one of the few left who has the one thing so many have lost going for you ... HOPE!
This is a self-contained game and setting powered by DCC RPG!
About The Game:
For those familiar with the Dungeon Crawl Classics RPG (DCC RPG), jumping into EVOLVED RPG is like playing with its baby sibling. A summary of the rules changes or additions included are below for quick reference.
New Occupations
Prosperity Die mechanic for purchases
The Path system is used instead of alignment (similar to Weird Frontiers, for those who know that system-thanks, David!)
Addition of new weapons, including firearms and explosives
Simplified armor categories, as well as weapon and armor modifications
Character creation and rules which enable playing in two different eras (2026 and 2051)-and with two versions of the same character, one 1st-5th-level (from the year 2026) and another 6th-10th-level (from the year 2051)!
Vehicles and vehicle rules, including wrecks (similar to The Umerican Survival Guide, for those who know that wonderful DCC-based game by Shield of Faith Studios-thanks Reid!)
8 new classes, with some familiar-and some different and new-class abilities: Cerebral Adept, Metamorph, Movement Monarch, Overhauler, Regulator, Scrapper, Thunderstroke, Warder 2 classes from Star Crawl (soldier and scoundrel) for those wishing to not play an Evolved PC
A new Mighty Deed of Prowess-the Fastball Special Introduction of Evolved Exploits (known in other RPGs as Power Stunts)
A Rank system for Evolved Abilities (the name for superpowers in the game), making certain Evolved Abilities easier to use and tied to class specialties
126 Evolved Abilities across 11 Ability Sets: aegis, cerebral augment, corporeal augment, energy generation, energy regulation, entity regulation, evolved ability regulation, matter generation, matter regulation, movement, and perception
Fortune Token rules (cribbed from the DCC Dying Earth Grudge Token mechanic)
A new Siphoning subsystem when using Evolved Abilities Sidekick rules!
24 unique villains, 14 heroic allies, approximately 74 bestiary entries
What Has NOT Changed from the Dungeon Crawl Classics RPG Core Rules?
For those familiar with the Dungeon Crawl Classics RPG (DCC RPG), the Evolved - Super Heroic Time Travel Roleplaying Game - Powered by DCC RPG(or EVOLVED RPG, for short) contains ALL the rules you need to play (like Weird Frontiers). Yes, you heard that right! ALL THE RULES! This single tome will bring everything you need to take your roleplaying to the next level - and have it EVOLVE!
The core rules are based on the DCC chassis, so all the features you love about DCC (Luck, critical hit tables, Mighty Deeds of Arms, chronoburn (e.g. spellburn), evoburn (e.g., radburn), faults (e.g., corruption), etc. and a WHOLE lot more.
Also, includes an expansive bestiary and roster of villains, heroes, organizations, as well as villain creation tables, chronal-energy evolutions for NPCs, and more. And finally, information on 2026 as well as the world of 2051 - the Dark Fracture, in enough detail to provide a framework for the judge to take and make their own.
About The Book:
Evolved RPG is being specifically and intentionally designed to look right at home on your game shelf next to your collection of DCC RPG and MCC RPG Core Rulebooks. While not as large as Weird Frontiers by David Baity, Evolved will be one thick and hefty tome. Currently estimated at 600+ pages.
Evolved will have the same high paper quality, printing, and binding, that you've come to expect from Goodman Games in their core books, as we plan to work with the same printers that GG uses for their books. The interior will be chalked full of amazing black & white illustrations by the best artists in the industry.
Hersteller und/oder Verantwortliche Person innerhalb der EU:
Verantwortliche Person für die EU:
BNW Distribution GmbH
Winkelsweg 169
40764 Langenfeld
Deutschland
eMail: sales@bnw-distribution.com
Hersteller: | Bloat Games |
Kategorie: | Spiele |
Artikelnummer: | BGXDCC01 |
GTIN: | 9798990035300 |
Spielsystem: | Dungeon Crawl Classics RPG |
Sprache: | Englisch |
Lieferstatus: | Preorder |
Warengruppe: | Rollenspiele |